At the time, Chris Lee, the head of Halo Infinite, stated that "The decision to shift our release is the result of multiple factors that have contributed to development challenges, including the ongoing COVID-related impacts affecting us all this year." Halo Infinite was originally slated as a launch title for Xbox Series X, but following widespread criticism about the apparent lack of graphic fidelity in the material shown so far, Microsoft has opted to delay its release by nearly a full year. Players have been enjoying the multiplayer component of Halo Infinite since it launched for free, by surprise, last month - but the wait for the single-player campaign is finally here, unlocking worldwide later today.
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